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Posts Tagged ‘king kong’

Naomi Watts tops actresses to invest in

Posted by GoreMaster Special Effects on October 8, 2009

Naomi Watts

Naomi Watts

Jennifer Connelly

Jennifer Connelly

By Belinda Goldsmith – Reuters

Australian actress Naomi Watts, who starred in “The Ring,” “King Kong” and “Eastern Promises,” is the actress who provides the best return for a film studio, according to a list by Forbes.com.

With cash-strapped studios looking for return on their investments, Forbes.com compiled a list of the 10 actresses who provide the best bang for their buck.

They found actresses who commanded the highest prices, like Angelina Jolie who topped Forbes’ list of the best paid actresses after banking $27 million in a year, were outranked by those earning around $5 million and under for a film.

Watts, 41, topped the list after the analysis found she helped the boxoffice make an estimated $44 for every $1 she was paid for her last three major films.

Rachel McAdams

Rachel McAdams

Jennifer Connelly, star of “”Blood Diamond” and “He’s Just Not That Into You,” came second with her films earning about $41 for each dollar she was paid and Rachel McAdams, of “The Notebook” and this year’s “The Time Traveler’s Wife,” came third with $30 for every $1 earned.

Fourth was Natalie Portman of the new “Star Wars” movies and “The Other Boleyn Girl” with her films making $28 for every $1 she was paid followed by Meryl Streep who made the top five due to the massive boxoffice success of last year’s “Mamma Mia,” earning $27 for every $1 paid.

Rounding out the 10 were Jennifer Aniston ($26 per $1) while films by Halle Berry, Cate Blanchett, Anne Hathaway and Hilary Swank all made $23 for every dollar they earned.

Forbes.com said it compiled its list by looking at the 100 biggest stars in Hollywood. To qualify each actress had to have starred in at least three movies in the past five years that opened in more than 500 theatres.

They looked at the star’s estimated earnings, each movie’s estimated budget and boxoffice, DVD and television earnings to figure out an operating income for each movie.

Amazon Specials!

Amazon Specials!

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Bigfoot fever is gripping Malaysia

Posted by GoreMaster Special Effects on September 6, 2009

Malaysia Bigfoot footprint

Malaysia Bigfoot footprint

From UFODigest.com

KUALA LUMPUR – Bigfoot fever is gripping Malaysia, with local newspapers and the official news agency reporting sightings of a huge ape in southern rainforests.

The photo above is an undated handout photo released by the Malaysia Nature Society taken in a swamp near Malaysia’s southern town of Kota Tinggi, claiming it to be a footprint of a Bigfoot. Bigfoot fever has arrived in Malaysia, with local newspapers and the official news agency reporting sightings of a huge ape in southern rainforests.

In one reported sighting, an indigenous man claimed he saw a 10-feet-tall (300-cm-tall) ape standing on two legs beside a river in heavy rainforest in Johor state, the director of the state’s national-parks service told Reuters on Sunday.

“He said it was hairy all over, like a gorilla,” said Hashim Yusoff, director of Johor National Parks Corp.

Hashim took and a group of park rangers and journalists into the Sungai Madek forest reserve last week in four-wheel-drive vehicles to ask indigenous people in the area about the reported sightings.

He said he was keeping an open mind and wanted to enlist scientists to prove whether the beast was fact or fantasy. “We are collecting a database on the sightings,” he added.

Hashim denied he was staging a publicity stunt to lure more visitors to the area. But with latest remake of the movie “King Kong” and bigfoot-spotting almost an industry in itself, there are bound to be suspicions.

“No way. If there’s any suggestion that we are using this one to get publicity, it’s not true,” Hashim said.

The Malayasian press is enjoying the story, running headlines like “Rangers on the trail of Bigfoot” and “Villagers’ close encounter with Bigfoot”.

One newspaper published a picture of a large but vague impression in mud, calling it a footprint.

More Bigfoot Info HERE!

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Animatronics – with added bite

Posted by GoreMaster Special Effects on August 13, 2009

A utahraptor is prepared to hit the stage as part of Walking With Dinosaurs The Arena Spectacular

A utahraptor is prepared to hit the stage as part of Walking With Dinosaurs The Arena Spectacular

Tom Roberts – guardian.co.uk,

Threatened with extinction by special effects and CGI, animatronics is back thanks to a live show of the BBC’s Walking With Dinosaurs

Over the past two decades CGI has become increasingly prominent in films and television, and along the way animatronic special effects have gradually been consigned to the history books. When the BBC aired Walking With Dinosaurs in 1999, the bar for CGI in television programmes was well and truly raised.

However, in 2007 the prehistoric cast of Walking With Dinosaurs swapped TV for live theatre, this time using state-of-the-art animatronics technology to bring the dinosaurs to life. Walking With Dinosaurs: The Arena Spectacular has been touring the globe ever since, and from July this year the production has been travelling around the UK, before it finishes its run this month. Essentially, it is an adaptation of the TV show: a 90-minute live-action documentary from the ages when dinosaurs ruled the world.In total, 20 dinosaurs make up the show’s cast, ranging from the towering brachiosaurus to the tiny utahraptors. The smallest five dinosaurs are basically men in suits, albeit highly elaborate ones. Predators or xenomorphs, these are not. But the technology that leaves most jaws gaping at the arena shows is in the large dinosaurs – which took four years of research and development.

“They follow anatomical and biology parallels” of the dinosaurs’ structures, says Sonny Tilders – whose official title is creature designer. “The bones are generally made of steel. Then they have these ‘muscle bags’: stretchable netting filled with styrene beads. They make the shape of a bicep or whatever, and stretch between the two parts of the moving limbs. As the dinosaurs move, and as a limb moves, it’s actually changing shape. It does what a real limb does.”

A lot of hot air

In addition to the muscle sacks and metal frames, the three largest dinosaurs – the tyrannosaurus rex and two brachiosaurs – are also made from fan-forced inflatable sacks, similar to car airbags. These sacks account for such a large volume of the biggest dinosaurs, they are actually 90% inflatable, greatly lowering their weight and also meaning they can be deflated for transport and storage.Two principal technological advances make the show’s dinosaurs so much better than previous animatronics creations. First: the hydraulics. The designers pondered what mechanisms could move something so big, yet make it look natural. “Hydraulics came up as the thing that was most appropriate,” says Tilders. “But the problem was they are designed to deal with large forces at high precision, and we didn’t need the rigidity that makes hydraulics look so robotic.”

Although pessimistic hydraulics manufacturers told Tilders his ambitions were impossible, they continued researching regardless. “Somehow we managed to do it. We managed to develop a hydraulics system akin to the way muscles work. That fluid, organic movement – I don’t think that’s really been done before.”

Walking With Dinosaurs

The second, and biggest, hurdle was the dinosaurs’ skin. It needed to look convincing, endure show after show and be very lightweight. “The skin is a big surface area,” says Tilders. “For our first build of all the dinosaurs we used almost 3km of Lycra to construct the skins. That’s a huge weight deficit. It’s one of our biggest components. You’d think it’s the steel and all the other things – in fact, it’s the skin.”

amazon-dvd-bestsellersBut is it purely Lycra? Surely anyone could have figured that one out? Tilders is keen to keep his tricks up his sleeve: “The skin is just Lycra but we do something special to it, which I can’t tell you about.”

Three operators are required to control a large dinosaur. In between the legs of each one is a chassis where a driver sits; they are responsible for driving their dinosaur around the arena and making sure it is functioning properly. Tilders says they’re like “onboard engineers”.

The dinosaurs’ most complex movements fall to external puppeteers situated off-stage. These are known in the industry as “voodoo operators” – because whatever move they make, the dinosaur will too. They control the robots via radio controllers. Each has a “Waldo rig” – another industry phrase for the system used to transmit motion to the remote puppet. In this case, the rig is a lever and handle which translates the operator’s arm movements into dinosaur actions.

“We have a lead voodoo operator who operates the head, neck, tail, – basically all the gross body movements,” says the show’s head of creatures, Michael Hamilton. “Then you have the auxiliary operator who operates things to do with the eyes, the blinking, the mouth, all of the sound effects.”

“It actually looks like something out of Robocop,” he says. “The voodoo operators have a cradle that they rest their right arm on, which operates the body. Then you’ve got what looks like a spine coming off the top of that cradle, which operates anything to do with the neck and head… It’s interesting watching the guys up in the rig. They kind of do a dance in the voodoo lounge: moving and jigging around.”

Each group of three forms part of a much bigger team of puppeteers, along with the actors in suits who run among the towering animatronic dinosaurs. The nightly shows are highly complex routines that rely on precise synchronisation among the actors, not just technological brilliance conjured up behind the scenes.

Back from the dead                                        

All this technology would mean little if the subject were not compelling to watch. But, put simply, dinosaurs are cool. It’s the reason primary school children are taught about them rather than the origins of penicillin, the reason tourists flock to the Natural History Museum, and it’s the reason the Arena Spectacular is so successful – the US show has made $110m (£66m) since July 2007. “I think dinosaurs are a bit of a no-brainer,” says Tilders. “They are instantly appealing to a certain generation. The dinosaurs are the key to it all.”

And this success looks set to continue for Tilders, Hamilton and their team. An animatronics production of King Kong is in the pipeline and they’re also working with Dreamworks Animations to adapt a live show of the studio’s upcoming movie How to Train Your Dragon.

“I’ve often thought animatronics died an earlier death than it had to,” says Tilders. But the Arena Spectacular has “opened up a new genre: this combination of high-tech puppetry and live entertainment”. The future of animatronics looks brighter than it has been for a long while. The special effects that were once on the brink of extinction have found a new lease of life.

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Film-makers plan return to Skull Island for King Kong origins story

Posted by GoreMaster Special Effects on July 27, 2009

King Kong

Ben Child – guardian.co.uk

When the enormous ape fell to his death from the Empire State Building at the end of Peter Jackson’s 2005 blockbuster, you might have thought that was the end of King Kong. Not so, it seems: Hollywood is planning to bring Joe DeVito and Brad Strickland’s lavishly illustrated novel Kong: King of Skull Island to the big screen.

The book, which was published to coincide with Jackson’s remake of the 1933 classic film, acts as both a prequel and a sequel to the tale. It sees Vincent Denham, son of over-reaching film-maker Carl who captured and brought the giant ape to New York, returning to Skull Island in search of his long-lost father. He is joined by Jack Driscoll, the playwright who journeyed with Denham 25 years previously. Together the pair begin to unravel the mysteries of the island.GoreMaster Makeup Effects Manual

Kong: King of Skull Island looks set to be an all-CGI affair – in contrast to Jackson’s film, which was mainly live-action. It will feature several new giant gorillas and dinosaurs not seen in the previous film, and explain such mysteries as the giant wall on the island, the origins of the islanders who worship Kong, and how he came to be king.

Spirit Pictures bought the screen rights to the book from the family of Merian C Cooper, director of the original 1933 version of King Kong. “We’re very concerned with honouring Merian C Cooper’s legacy in Hollywood. We want to make sure that whatever we deliver will honour his memory,” said Spirit’s Steve Iles.

Jackson’s film was a much-touted blockbuster in 2005, though it did not perform as well as had been expected. At the time it was the world’s most expensive film ever, with a budget of $207m (£125m). Jackson, who’s currently developing two films based on JRR Tolkien’s prequel to Lord of the Rings, The Hobbit, does not appear to be involved in the new Kong project.

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James Cameron, Peter Jackson talk future of film

Posted by GoreMaster Special Effects on July 25, 2009

Peter Jackson

Peter Jackson

Sandy Cohen – AP

“Titanic.” “Lord of the Rings.” “Aliens.” “King Kong.” “The Terminator.”

The men behind those movies, James Cameron and Peter Jackson, are among modern film’s special-effects kings, advancing technology in computer-generated imagery, motion-capture photography and 3-D.

They met up at Comic Con Friday for an hourlong discussion moderated by Entertainment Weekly about the future of film, sharing details on their latest projects, their high-tech hopes and the undiminished allure of original, character-driven stories.

James Cameron

James Cameron

The two filmmakers say they inspired each other. Cameron said it was the artistic use of “humanoid CG” in Jackson’s “Lord of the Rings” films that got him rolling on “Avatar,” set for release Dec. 18.

Jackson has said that the technology he used was borne out of Cameron’s CGI work on “The Abyss” and “Terminator 2.”

Both are thrilled by the possibilities of 3-D and plan to convert their biggest hits, “Titanic” and the “Lord of the Rings” trilogy, into the format. Then they lamented the shortage of 3-D screens.

“There will be a lot more 3-D screens when they know the ‘Lord of the Rings’ films are going to be available,” Cameron said.

The movie industry needs 3-D, he said, to inspire originality and boost its bottom line. A “3-D ecosystem” could be built on big films converting to the format.

“If ‘Lord of the Rings’ and ‘Titanic’ are available in 3-D, that sends a signal all the way back to the consumer electronics manufacturers: Make the screens, make the modified Blue Ray DVD players so you can have it in your home,” Cameron said.

That would reinvigorate sagging DVD sales, which would give studios the financial flexibility to take more risks on original and boundary-pushing material.

Goremaster Makeup Effects Manual“The film industry is in this weird state of falling box office, or so the studios feel; DVDs are down, internet piracy, and it’s in a fragile state,” Jackson said. “It feels like the entire industry is playing a defensive game at the moment.”

Both men continue with high-tech pursuits outside of feature films. Jackson is developing a “King Kong” attraction for Universal theme parks that surrounds visitors with 3-D images and effects. Eight projectors will beam images onto giant screens surrounding the park tram, which will be stationed on a surface that shimmies and shakes with action as Kong battles a Tyrannosaurus Rex. The ride is set to open next summer, he said.

Cameron, meanwhile, is developing a company to expand the use of performance-capture technology, 3-D photography and digital projection for sports and music events.

“It could change the way we absorb music,” he said.                                              

But their first love is film, even without all the technical trappings.

The medium is “infinitely superior to any other” because of its emotional core, not its fancy dressing, Jackson said.

“The whole thing about the future of movies and technology is, to me, it’s just a huge red herring, because movies are all about story and character,” Jackson said. “They always have been and that’s all that they’re ever going to be about.”

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Doctor explains alien sex organs for ‘District 9′

Posted by GoreMaster Special Effects on July 8, 2009

By Mark Whittington

The premise for District 9, a film produced by Peter Jackson (Lord of the Rings, King Kong) and directed by Neill Blomkamp, is that about thirty years ago a giant alien space craft filled with alien refugees arrived on Earth.

The premise for District 9 sounds very much like Alien Nation, a movie and TV series about the arrival of a ship filled with alien refugees. But there the resemblance seems to end. Instead of being settled in the United States, mostly in sunny Southern California, the aliens in District 9 are locked away in a slum in South Africa.

The aliens in District 9 seem to be regarded more as a nuisance than as a danger or a boon. The aliens are obviously not here on Earth to attack, as in War of the Worlds or Independence Day. They aren’t here to make us change our evil ways, as in The Day the Earth Stood Still. But neither have they been very helpful in providing access to advanced technology. The alien devices, particularly their weapons, require a being with the alien DNA to operate them.Goremaster Makeup Effects Manual

So while the aliens fester in South Africa’s District 9, despised by both whites and blacks, the world argues over what to do with them. Clearly there is no ACLU (as in Alien Nation) to sue to allow the aliens to live freely among humans. One suspects that the international human rights groups in District 9 are as impotent as they are in the real world.

The story of District 9 takes place in our time in the alternate world. The supervision of the aliens have been contracted out to a private corporation (likely an evil corporation in the grand old movie style) which wants access to the alien technology and is rather uncaring about the welfare of the aliens. Multi-National United, as the corporation is called, is clearly up to no good. One would suggest that the concept of the evil corporation is a well worn cliché. Governments, especially Apartheid era South Africa, are more than capable of doing bad things as depicted in District 9.Watchmen (Director's Cut)

The operative of the corporation, Wilkus van der Merwe, played by Sharlto Copley, contracts a mysterious virus that begins altering his DNA. They may allow him to be the first human to operate the alien technology. Thus Wilkus becomes the most hunted man on the planet.

A new viral video and poster for District 9 has just been released. The viral video purports to be a lecture by a scientist on the alien biology. District 9 opens wide on August 14th.

Sources: District 9, Official Movie Site

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'District 9' Alien Ship

'District 9' Alien Ship

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Video Game maker Ubisoft plans push into film special effects

Posted by GoreMaster Special Effects on June 7, 2009

ubisoftlogo

By Maija Palmer and Tim Bradshaw – The Financial Times

 Yves Guillemot has his sights set on Hollywood. The chief executive of Ubisoft wants to make the world’s third-largest video games company into a special effects powerhouse that can work closely with the film industry.

The two industries have long been courting each other. Games such as Lara Croft: Tomb Raider, Streetfighter and Mortal Kombat have all made it to the big screen, and hundreds of films have inspired games, such as King Kong, Spider-Man and Lord of The Rings.

Yet licences crossing in either direction between celluloid and consoles have not always been commercial or critical successes.

Lately, however, media companies have been taking a greater interest in games, particularly since Vivendi merged its Blizzard games unit with Activision in 2007. Time Warner has invested in several studios while Viacom owns Harmonix, developer of the Rock Band and Guitar Hero games.

Mr Guillemot is approaching the game-movie marriage from the other side. With the value of the games market now outstripping Hollywood, Ubisoft wants to work with studios on a more equal footing. “We can enrich movies and they can enrich games.”

Assassins Creed

Last year, the Paris-based company bought Hybride, a Canadian special effects company, which has worked on films such as Sin City and 300. The aim was to use Hybride’s technology to make more film-like video games, and to work more closely with studios when making games based on film titles and vice-versa.

“We want to create the capacity to develop special effects for movies. Those worlds have to merge more and more,” he said. “We don’t want to make movies, but the expertise we have is key to creating special effects, graphics and animation.”

Avatar, a Twentieth Century Fox science-fiction film directed by James Cameron may be the first test of this approach. Ubisoft is creating a game based on the film, working closely with the Fox team, sharing the development of the photorealistic 3D fantasy scenes and characters.

“It is the first time we have been that close to a film studio. We have access to all their data as they create the game and they have access to ours,” Mr Guillemot says. Ubisoft previously worked closely with director Peter Jackson on the game of his remake of King Kong.

With special effects making up a third or even half of some Hollywood budgets, Mr Guillemot believes Ubisoft could have a lot to offer the studios.

STACKpak Litho.pdf

“There are all the synergies of content creation, and the advantage of launching a game and movie at the same time, so that all your marketing works together,” he says. However, he is wary of studios wanting to invest in the company in return for collaboration, preferring to remain independent.

As computer games technology increasingly blends with other types of entertainment, Mr Guillemot says it is important for countries to do more to safeguard their games industries, and so futureproof their creative economies.

France and the UK have seen a brain drain in the sector as many developers have been tempted to move to countries such as Canada, where the state offers generous subsidies.

“The industry has a know-how that countries need. Investing in it, giving subsidies, is not just an investment in games but in what is going to happen in all forms of entertainment and sports,” Mr Guillemot says.

Splinter Cell

“Countries like Canada and Singapore consider this business very important for their future.”

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The World Premier of Dog!

Posted by GoreMaster Special Effects on May 23, 2009

 

 

DOG

DOG

 

 

 

 

 

 

GoreMaster News is excited about the world premier of the new Horror Movie Dog on May 29!

Great tagline! “His territory is marked in blood”

   The Storyline: A vast salvage yard, lies nestled in the woods, on the edge of a Mid-Western town. Owned and operated by a pair of sadistic, murderous brothers, the yard is a place of death and unimaginable horror. At night, the salvage yard is watched over, not by canines of the four-legged breed, but by “Dog”, the owners’ tormented younger brother. Warped by years of abuse at the hands of his brothers, horribly deformed by generations of in-breeding, the feral boy (more beast, than man) prowls the shadowy confines of the junk yard, slaughtering anyone foolish enough to enter after night falls.” There’s more, of course…much more!

 

Timothy Gates (Next Victim, Impact) is the Director, Cinematographer and Editor

Jeff Solano ( I am Legend, American Ganster, Law & Order: Criminal Intent) is the Producer

The Crew:

 Vincent J. Guastini (In the Name of the King: A Dungeon Siege Tale , Scary Movie 4 , Dogma) creature effects creator and supervisor

 

And here are your special makeup effects artist’s:

Christopher C. Bowen (Poultrygeist: Night of the Chicken Dead, Magic Mentah)

James Korloch (The Beacon, The Pig People, ‘The Dark Path Chronicles, Housesitter: The Night They Saved Siegfried’s Brain)

Katrena Mannor 

 

Additional Special Effects by:

V.G.P. Effects And Design Studio (The Dark Path Chronicles – TV series)

Cynical Bastard Studios

SplatterLad FX

 

For movie premier info, click HERE

 

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Girls Like Gore Too – GoreMaster.com interviews Eryn Krueger Mekash

Posted by GoreMaster Special Effects on May 8, 2009

Eryn Krueger Mekash applying butt bruise to Zoe Bell
Eryn Krueger Mekash applying butt bruise to Zoe Bell

Makeup artist Eryn Krueger Mekash took some time out of her hectic film and television schedule to graciously answer some questions for GoreMaster. Some of Eryn’s impressive list of credits include: Flags of Our Fathers (2006), Sabrina the Teenage Witch (1996-2003), Letters From Iwo Jima (2006), Alpha dog (2006), Nip/Tuck TV series, and Prom Night (2008). She shares her story and how much the”old school” makeup effects influenced her decision to become a “killer” makeup artist.

Read the interview here  Eryn Krueger Mekash Interview

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Harryhausen’s “A Century of Stop Motion Animation”

Posted by GoreMaster Special Effects on May 3, 2009

A Century of Stop Motion

A Century of Stop Motion

By Scott Summers

From the 1920s to the 1980s, top-flight special-effects artists worked with clay, rubber and steel, toiling under hot lights in miniature sets rather than the dim glow of flat-panel monitors. A movie monster was built by one person, not programmed by hundreds, and then photographed a few painstaking frames at a time. Even Jurassic Park brought its convincingly hungry tyrannosaurs and velociraptors to life this way, serving as an access point for the assimilation of stop-motion techniques into the computer age. Stainless steel armatures—flexible skeletons—of dinosaur puppets were wired joint for joint to computer simulations, animated frame by frame, and transferred to computer as the animator worked. In this way, three-dimensional movement could be directed by a single puppet-master in the traditional way, while photorealistic skin, muscles and saliva were applied later via computer.

This bridge between the old and the new is only lightly touched upon in A Century of Stop Motion Animation, by Ray Harryhausen and Tony Dalton, which briskly reviews the twentieth century’s best-known visual effects technique and lovingly revisits Harryhausen’s own considerable body of work. Perhaps it is Harryhausen’s directorial touches, or those of another animator well accustomed to coaxing quirky, even emotional performances out of inanimate objects, that is missing from today’s CGI spectacles. In the 1960s, Harryhausen’s name came to signify the best that stop-motion animation could offer; a Ray Harryhausen monster like Talos, the clanking, towering man of bronze who terrorized Jason and the Argonauts, brought a box-office drawing power outstripping that of mere actors.

It’s vital to remember that Harryhausen’s monsters’ skins and muscles were improvised by hand, using whatever tools he found necessary, with no pre-existing plans save those he imagined. Along with these homemade rubber and steel beasts, the technique of stop-motion photography itself hatched in the early 1920s; it fully spread its wings in 1933’s King Kong, whose memorable apes and saurians move with a hair-raising authenticity and were framed with compositional and dimensional freshness unmatched by either of its later, more generously budgeted sequels. In Century, much attention is diverted to the way Harryhausen afforded individual personalities to animated vultures, scorpions and dragons, so that onscreen they might convey some kind of emotional life; reading this chapter feels a bit like watching an actor talk about his performance while lacking the insight into what made it succeed. Instead, stop-motion effects come alive as solutions to a difficult engineering problem, an ad-hoc combination of mechanical expertise and filmmaking innovation, cast against a backdrop of moviemaking’s early years.

The enduring technical legacy of stop-motion animation was, as delineated by Harryhausen and Dalton, not only the ability to bring life to detailed miniatures, but also the many techniques concurrently developed for combining these effects with live action. With staggering resourcefulness, King Kong’s animator Willis O’Brien assembled traveling mattes, foregrounds and backgrounds elaborately painted on glass, and utilized miniature rear projection, revealing a practical ingenuity unknown to an audience now accustomed to straightforward digital effects. In the case of Kong, as well as its predecessor The Lost World (the Jurassic Park of 1925, and no relation to the 1997 movie of the same title), production occasioned problems never encountered before in film. How, for example, would one animate a flying creature such as Kong’s attacking pterodactyl? Dangling a model above a miniature set was the likeliest solution, but without the built-in reference points of connection to the set’s base, how could one minutely register its movements? And how would one render the blur of wings, flapping quickly enough to keep the animal aloft? Maddening technical difficulties like these arose continually during the years of stop-motion animation’s screen dominance, and in many cases each animator generated a fresh solution.

Reading Harryhausen’s work may understandably provoke a desire to watch Harryhausen’s work. (Order The Seventh Voyage of Sinbad, Clash of the Titans, and Jason and the Argonauts from Netflix.) A paleontological search through the remains of cinema’s most ancient monsters is chronicled here via innumerable still photos. The decaying mantle of a model octopus, for instance, its tentacles removed and their armatures cannibalized for later films, now shows off its inflatable interior “breathing bladder” through cracks in its rubber skin; the plump, half-convincing Giant Behemoth, from Willis O’Brien’s last film, still sports an actual iguana hide, unusually well-preserved for its age; the sinuous steel skeleton of Clash of the Titans’ Medusa practically twitches its tail with implied menace.

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 A Century of Stop Motion

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